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, Renaud Gervais, Thibault Lainé, Pierre-Antoine Cinquin, Martin Hachet, Jerémy Frey. Joan Sol Roo Physio-Stacks: Supporting Communication with Ourselves and Others via Tangible, Modular Physiological Devices. MobileHCI’20: 22nd International Conference on Human-Computer Interaction. October 2020. Rajkumar Darbar,
, Thibault Lainé, Martin Hachet. Joan Sol Roo Pisa, Italy, November 2019. MUM’19, 18th International Conference on Mobile and Ubiquitous Multimedia, DroneSAR: Extending Physical Spaces in Spatial Augmented Reality using Projection on a Drone. Philippe Giraudeau, Alexis Olry de Rancourt,
, Stéphanie Fleck, David Bertolo, Robin Vivian, Martin Hachet. Joan Sol Roo CARDS : Participatory Design of a Mixed-Reality system for Collaborative Learning at School. ISS 2019 , ACM International Conference on Interactive Surfaces and Space, Daejeon, South Korea, November 2019. Arshad Khan,
Grasping Microgestures: Eliciting Single-hand Microgestures for Handheld Objects. CHI’19, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Glasgow, UK. May 2019.
FingerInput: Capturing Expressive Single-Hand Thumb-to-Finger Microgestures for On-Skin Input. ISS’18, Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, Tokio, Japan. November 2018. (⭐ Best paper award)
, Jean Basset, Pierre-Antoine Cinquin, and Martin Hachet. Joan Sol Roo Understanding Users’ Capability to Transfer Information between Mixed and Virtual Reality: Position Estimation across Modalities and Perspectives. CHI’18, Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, Montreal, Canada. April 2018. Damien Clergeaud*,
, Martin Hachet, Pascal Guitton. Joan Sol Roo* Towards Seamless Interaction between Physical and Virtual Locations for Asymmetric Collaboration. VRST’17, 23rd ACM Symposium on Virtual Reality Software and Technology, Gothenburg, Sweden. November 2017. *Shared first co-authorship.
, Martin Hachet. Joan Sol Roo One Reality: Augmenting How the Physical World is Experienced by Combining Multiple Mixed Reality Modalities. UIST’17, ACM Symposium on User Interface Software and Technology, Quebec, Canada. October 2017.
, Martin Hachet. Joan Sol Roo Towards a Hybrid Space Combining Spatial Augmented Reality and Virtual Reality. 3DUI’17, IEEE Symposium on 3D User Interfaces, California, USA. 2017. March 2017. ( ⭐ Best Tech-note Award)
, Renaud Gervais, Martin Hachet. Joan Sol Roo Inner Garden: an Augmented Sandbox Designed for Self-Reflection. TEI’16, Tenth International Conference on Tangible, Embedded, and Embodied Interaction, Eindhoven, Netherlands. Feb 2016. (Work in Progress)
, Renaud Gervais, Jerémy Frey, Martin Hachet. Joan Sol Roo Inner Garden: Connecting Inner States to a Mixed Reality Sandbox for Mindfulness. CHI’17, Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, May 2017, Denver, USA. 2017. ( ⭐ Best Paper, Honorable mention) Renaud Gervais,
, Martin Hachet. Joan Sol Roo Tangible Viewports: Getting Out of Flatland in Desktop Environments. TEI’16, Tangible, Embedded and Embodied Interaction, Eindhoven, Netherlands. February 2016.
, Christian Richardt. Joan Sol Roo Temporally Coherent Video De-Anaglyph. SIGGRAPH 2014, Vancouver, Canada. August 2014. (poster) Book Chapters
Jérémy Frey, Renaud Gervais, Jelena Mladenovic,
. Joan Sol Roo . Current Research in Neuroadaptative Technology, Elsevier. Editeurs Stephen Fairclough and Thorsten O. Zender, 2021. Tangible Physiological Devices for Positive Computing, a Retrospective Talks
Joan Sol Roo. One Reality: Augmenting the human experience through the combination of physical and digital worlds. P.h.D manuscript, defended December 2017, Bordeaux, France. Renaud Gervais,
, Jérémy Frey, Martin Hachet. Joan Sol Roo Introspectibles: Tangible Interaction to Foster Introspection. In CHI 2016 Computing and Mental Health Workshop (CHI ’16 Workshop), California, USA. May 2016. http://mentalhealth.media.mit.edu/2016-2/
, Renaud Gervais, Jérémy Frey, Martin Hachet. Joan Sol Roo Augmented Human Experience: Spatial Augmented Reality and Physiological Computing. ETIS, European Tangible Interaction Studio Winter School, Fribourg, Switzerland. January 2016. http://www.etis.estia.fr/etis-2016.html