About me

My name is Joan Sol Roo, I am a game developer and ex-researcher. My main motivation is to enrich the physical world with the digital one, keeping the focus on what makes us human. Games in general, and video-games in particular, are a great medium for this exploration.

In 2020 I turned my hobby into my full-time job, as I joined Asobo Studio as engine programmer (Microsoft Flight Simulator 2020). In 2021, I took a lead position at 7-Shapes developing a mooc-based serious game. In May 2022, I joined Evil Empire (The Rogue Prince of Persia) as a polivalent developer (Tech Art/Engine/Tool).
I still game-jam as often as possible. Also, I took retro 3d modeling not so long ago.

Besides games and play, I am interested in novel technologies in general, in particular when related to mixed reality and ubiquitous computing, and their applications on art, education, and well-being. These topics were explored during my time in Research, and currently via Art and Science projects.

I performed doctoral studies at Bordeaux (France), working as part of the Inria – Potioc team. During the 3 years of the PhD, I focused on the creation of spatially augmented reality applications (that is, creating augmented reality experiences without the need to instrument the user); in most cases, this augmentation was implemented using projectors. You can learn more about my PhD here.
After the PhD, I stayed at Saarland University (Germany) for a year, working at the Human-Computer Interaction Lab (Max Planck Institute for Informatics), researching novel interaction and fabrication techniques for wearable computing. Then, I returned to Inria – Potioc (France) as a post-doc researcher, working in collaboration with Ullo, with the objective of creating deployable technologies for well-being and human-human interaction. I am still in contact with the academic world, I just prefer the hands-on approach to Engineering.