Making Games

Since forever, I have been building small games as an excuse to explore narrative and technical development. This started as roleplaying, then moved to the design of board-games, but as I got more comfortable with programming, I moved to video-games. And recently I joined the industry, to work as an engine programmer at Asobo Studio for the Microsoft Flight Simulator 2020.

Game-jamming

I have been jamming for the past 4 years, becoming a monthy submission in the past 2 years. It is an incredible experience for creative expression and hacking, and it complements well the professional experience: the development-to-deployment process is a lot shorter, and the jammer community is great. In the past 2 years, the quality has improved, with most submissions being on the top 10%, with several first places. If you want to know more about the  experience of most recent projects, you can check the Game Jam Submissions, or you can jump directly to the itch page containing all of them.

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